Timdle
The printing press, the moon landing, the first smartphone. Timdle gives you nine events a day and asks you to line them up in time, one at a time.
Opens the real game on timdle.com. Free, in a new tab.
Timdle rules in short
- See the anchor
One event is already placed.
- Place the next
Put each new event before or after the others.
- Get feedback
Each placement is checked right away.
- Finish the line
Place all events correctly.
Timdle at a glance
- Events
- 9 a day
- Start
- One event already pinned
- Feedback
- Each placement checked at once
- Dates
- No typing needed
- Time
- About two minutes
- Extras
- Community timelines and an archive
- Category
- History games, timelines
Why it builds intuition
Every placement teaches you something. After a week of Timdle you start to feel where events sit relative to each other, even without remembering exact dates. That is a skill most history classes never quite build.
Quick numbers
- Events: 9
- Pinned: 1
- To place: 8
Questions people ask about Timdle
How many events are in Timdle?
Nine a day, with one already pinned and eight for you to place.
When is a new timeline out?
Each new timeline drops at your local midnight.
Is there more to play?
Yes. Three more modes, about a hundred community timelines and an archive.
Ways to get better at Timdle
- You do not need exact years. A rough feel for the century works.
- Inventions often come in a chain. One usually needs another first.
- Use known anchors like world wars to place nearby events.
- Place the events you are surest of near the anchor first. Each correct one makes the gaps smaller.
Facts checked on 2026-11-10. Timdle belongs to Timdle. Megadle is not linked to it.