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Fillomino

A group of 3s must cover three cells. A 1 sits alone. That one rule drives Fillomino, a classic pencil puzzle you can play free here with a new board each day.

Fillomino loads when you press playOpen on fillomino.app

Fillomino rules in short

  1. Keep the given numbers

    Darker cells hold fixed clue numbers that you cannot change.

  2. Arm a number

    Tap a number in the toolbar so it stays highlighted, then tap empty cells to paint that value.

  3. Size each group

    Every connected group of one number must contain exactly that many cells.

  4. Keep groups apart

    Two separate groups of the same number may not share a side. Touching at a corner is fine.

Fillomino at a glance

Puzzle type
Fillomino, a Nikoli pencil puzzle
Grid sizes
Nine, from 8 by 8 to 16 by 16
Levels
Three difficulty levels
New puzzle
One daily puzzle
Extras
Rules guide and printable puzzles
Category
Logic and mystery games, logic boards

The rules at a glance

RuleExample
A group of n has n cellsFour 4s joined together
Same numbers may not touch by a sideTwo groups of 2s need a gap between them
Corners do not countA 1 can sit diagonal to another 1

Groups touching only at a corner are fine. Only shared sides count.

Picking a grid size

Start on 8 by 8 at the easy level to learn how groups close off. Bigger grids are not just longer, they need you to hold many groups in your head at once. Move up a size only when the small one feels quick. The daily puzzle is a good fixed test of how you are getting on.

Questions people ask about Fillomino

Do diagonal cells count as connected?

No. Only cells that share a side are connected, so diagonal touching is allowed.

Who invented Fillomino?

It is one of the classic puzzle types made popular by Nikoli, the Japanese publisher behind Sudoku and Kakuro.

Is there a daily puzzle?

Yes. Next to the free play grids, there is a new daily puzzle every day.

What are the Fillomino puzzle rules?

Each connected group of one number must have exactly that many cells, and two groups of the same number may not touch by a side.

Ways to get better at Fillomino

  • Fill the 1s first. Any empty cell boxed in by finished groups is often a 1.
  • If a clue of 4 already has four cells, close it off by putting other numbers around it.
  • Two equal clues close together often belong to the same group. Check if they can join.
  • Large clues near a corner have the fewest shapes, so solve them early.
  • Try the smallest grid first to learn the Fillomino puzzle rules quickly.

Facts checked on 2026-11-09. Fillomino belongs to fillomino.app. Megadle is not linked to it.